Hey there and welcome! This time were gonna take a look at Vuelto's fresh Box2D system, made for simplifying the management of entities inside of vuelto. This will be a little more
in depth than usual, so strap in, get some popcorn and lets go!
Hi there! Happy new year to everyone. Weโre a bit late, but still hyped to give you everyone this yearโs gift: Vuelto 1.1! While itโs a minor update from a user perspective, itโs a whole revamp of Vueltoโs internals, bringing - among other things - support for making web-based games from the same codebase! We also improved performance, made the groundwork for the now available events system, and even more. So let's dive into it!
Hi there! Iโm Zaka, and Iโm a new addition to the Vuelto Team, though Iโve known this engine for a while. Feels like itโs already been a year since I got to know this engine - and indeed, it has been a year since it was made! Today, one year ago, Vuelto was created as an alternative to Fusion Engine, another engine made by the same creator.
We at Vuelto have been cooking a new release for a while now, and while itโs not ready for today as we still work on it, itโs coming soon (in fact, thereโs already a PR draft), and itโs looking pretty neat.